Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. You create a sound or an image of an object within range that lasts for the duration. Prior to the creation of Thunder Step, Dimension Door was the go-to spell for short-range teleportation. Intellect Fortress – 3. 8. It's a DM's call in 5e, but the 3e and 4e writers ruled to conserve momentum (relative to frame of reference of course). Range 90 feet. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. That the specific definition of Thunder Step, which is specific to that spell and therefore taking precedence over any other rule in the book, is not applicable in its dissociation of disappearance and appearance. As stated earlier, this is based off of the Thunder Step spell. Consider the spell thunder step: You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. Lorsque vous lancez ce sort en utilisant un emplacement de sort de niveau 4 ou supérieur, les dégâts augmentent de 1d10 pour chaque niveau d'emplacement au-delà du niveau 3. Components: V. You teleport yourself to an unoccupied space you can see within range. Tongues (1A) 1 Hour: Touch: Communication: Touch a creature to give it the ability to understand any spoken language. Tidal Wave EEPC / XGtE: Being knocked prone typically isn’t a problem in 5e because standing costs so little. So it's "Disappear - BOOM! - Reappear"For most sorcerers, the best options here are Lightning Bolt and Thunder Step. save or take 3d10 thunder damage. 3rd-level conjuration. The Warlock anxiously paced back and forth in front of his party. Misty Step 5E:n työprosessi on yhtä suoraviivainen kuin voimakas. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). There is no zone you can be exiled to. Just one of these is given to the tempest cleric via domain spells. 99. Here's the twist that allows player/DM interpretation. The first two sentences state: "Halaster doesn’t make it easy for creatures to enter or leave his dungeon. Both Thunder Step and Dimension Door have an interesting capability: You can bring along objects as long as their weight doesn’t exceed what you can carry. Storm lord edit. Calling thunder step 5e all adventurers and spellcasters! Are you ready to harness the power of thunder and teleportation inSpell: Thunder Step (5e) Guide for d&d 5th edition. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. Take Thunder Step as an example. To add to Miniman's answer, it should be noted that any spell which targets a point (such as misty step (depending on your interpretation of 'target')) will be blocked by a wall of force. Thunder Step. By rules of the spell you cannot bring yourself to run closer to it even with the intent to try to escape past it. So one could use Contingency as a way to keep an extra spell slotted. A creature made of inorganic material. The sphere moves with you, and it lasts for 1 minute or until you die. DnD_Berzerker. Thunder step clearly does some things in sequence: "Immediately after you disappear, a. . Duration: Instantaneous. I was thinking of taking haste (to twin) and counterspell but then I looked up at thunder steps which doesn’t seem bad at all. Thunder Step: 3rd level Conjuration spell, minimum 5th level caster, (Sorcerer, Warlock, Wizard). The illusion also ends if you dismiss it as an action or cast this spell again. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. It instead gives the character a flying speed when not underground or indoors. You teleport yourself to an unoccupied space you can see within range. 3rd-level conjuration. Catapult. Casting Time: 1 action. Wall of Light. Lightning flashes in the area, thunder booms, and strong winds roar. This gadget emits a screeching wave of sound in a 30-foot cone originating from. It is worth mentioning that the description of thunder damage does involve sound: Thunder. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. The Thunderclap spell has a range of 5 feet and states (emphasis mine):. your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6. Thunderwave. Spirit Shroud – 3. Casting Time: 1 action. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. Gust of Wind, Shatter. Thunderwave. Top. Well, 16. Only the fact that damage taken is proportional to distance travelled while falling, up to a maximum of 20e6. There are 10 spells that can do lightning damage in PHB (plus prismatic spray, but the damage type is random) but none of them are on the clerics list. 18. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that. Range: Self. Since being in the cube grants total cover, would the wizard be able to choose to teleport the rogue out with him?Swarmkeeper, my reservation about Thunder Step isn't that I think casters should be immune to their own spells- there are specific spells and abilities to allow for that. Lightning Bolt. When you cast a spell that. Thunder Step (and dimension door) has a clause in the spell description saying “You can bring along objects as long as their weight doesn’t exceed what you can carry. 24. In one of my (5e) games, the halfling wanted a longbow. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . Lightning Bolt. So long story short, I am currently creating a character for a new campain. The more I think about Thunder Step, the more I'm curious why this spell exists. Thunder Step question. Thunderwave. Haven't read what anyone else has said or even if this thread is still talking about the original question, but I just read up on Thunder Step and I'd rule that the caster does not take damage as the thunder damage occurs right after they disappear, not reappear. Sorcerer 8 gets you two ASIs and Heart of the Storm. I would generally rule it doesn't, but the DM may not feel the same way. returntileo. Everyone within 100 ft of the bird must make a DC 17 Constitution saving throw, or else take 27 (5d10) Thunder damage and be deafened for 1 minute. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). This spell is exactly what I want to see from new spells because. Thunderclap. The Oath of the Storm calls to paladins who wish to harness the primal power of the storm itself. Thunder step makes extra noise, because it says it makes extra noise. Aid PHB (Optional): With an 8-hour duration and three targets, this is a staple buff that’s worth casting literally every day. The thunder can be. Misty step, far step, and thunder step all have smaller ranges and different effects. The caster must use their bonus action to cast this spell. Fog Cloud, Thunderwave. So I made sure a magic longbow dropped for him, and let him use it. Bob and Sam discuss the spell Thunder Step. 275. Whenever a creature (including you) ends its turn in the sphere, you can choose for that. We would like to show you a description here but the site won’t allow us. Duration: Instantaneous. To truly excel as an adventurer in D&D 5e, having Misty. The thunder can be heard from up to 300 feet away. But "removed from play" isn't a condition in 5e. Playing 5e dnd -- Pretty sure the wizard is going to try this at our next session. The wave of force emits a thunderous boom audible out to 300 feet. 2nd-level conjuration. 99. It continues by saying "Furthermore, these actual physical hit points would be spread across a large number of levels, starting from a base score of from an average of 3 to 4, going up to 6 to 8 at 2nd level, 9 to 11 at 3rd, 12. They have the power to beat the limitation when they need to innately. The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. Xanathar´s Guide to Everything. " Distant Spell essentially changes that text to read that you attack "monsters up to 1 extra tile away from your hero. As long as you. Thunder Step. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. Gaseous Form – 3. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. Thunderclap is a save-or-damage cantrip for doing thunder damage. Call Lightning. A searchable D&D 5e spell list. You can then ambush monsters and other foes that hear the sound. These are common misreadings or misinterpretations of the spell’s range. Thunder Step isn't just a way to get yourself out of danger—you can use it to save one of your teammates. Thunder. You teleport yourself to an unoccupied space you can see. No, this isn't possible. Not to be confused with the Thunder Clap cantrip: 'You create a burst of thunderous sound that can be heard up to 100 feet away. If you have difficulty reaching a steep cliff, Misty Step can be cast to teleport you there (as long it is within 30. Compare it to the spell thunder step:. EE. It's not an either/or proposition - to use Following Step, you must be using Step Up. Whether or not bolt strikes true, the bearer may choose to call forth the spirit of the storm to deal 1d4. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Range: Touch. So be a Shadow Sorc and cast Darkness with Sorcery Points when needed. You create a burst of thunderous sound that can be heard up to 100 feet away. A Lightning Golem, electrically powered suit of armour, or Lightning Elemental will give your players a shock they won’t soon forget. Luckily, in 5e, this means nothing to misty. Thunder Step 5e Stormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. Whether the sources of electricity are Lightning Crystals or batteries, you’ll need to include things powered by electricity and things that emit electric charges to incorporate Lightning Damage into your game. You touch one Tiny, nonmagical object that isn’t attached to another object or a surface. Honestly, I think a upcast Earth Tremor is the better deal if Thunder Step is intended to harm the caster- just over half the damage, but it's safe to the caster, and can prone. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Casting Time: 1 action. The thunder can be heard from up to 300 feet away. Thunderous Smite. Note that I said "origin" of thunder and not resolution. Thunder step makes extra noise,. Some are found in dungeons, whereas others might be bought. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. Damage/Effect. Each creature within 10 feet of the space you left must make a Constitution save, taking 3d10 thunder damage on a failure, or half as much on a success. D&D 5e clerics rely heavily on their Wisdom for their spellcasting abilities, so it's vital to reach the 20 cap as soon as possible. The lightning ignites flammable objects in the area. 1 Action. Last Updated on January 22, 2023. This is a reasonably good approximation of your spell, except that your spell. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space. You're not reversing Thunder Step. Sorcerer. shoo. Duration: Instantaneous. You create an invisible, magical eye within range that hovers in the air for the duration. Make a ranged spell attack against the target. Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Thunder Step question. Further, the game. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Zeboim, Goddess of seas, storms, and strife in Dragonlance. Step being worse than Disengage doesn't mean it won't work The fourth edition of D&D had a mechanic very similar to this Step action (though the action economy of 4e is a good bit different from 5e), so similar things have certainly been done; as has literally this exact mechanic (in the second edition of Pathfinder). Source: Player's Handbook. $1. 3rd-level conjuration. Quantext609 • 4 yr. Toll the Dead. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Gate: I was able to clear out some of the gas that surrounded our party and divert it into space (we were playing 5E Spelljammer). out the C. 1st. Casting Time: 1 bonus action. Warlock Spell List. Components: V, S. EE. My contention has mostly been about why anyone would want to enforce that ruling, because I just see it as a bad spell with a very narrow usage as a result, but I was perfectly willing to engage in a debate about whether that's really the design. The order of events must be disappearance, origin of thunder clap, reappearance. Outside of that, the DM has discretion to how destructible objects are. Tempest Clerics are fucking awesome. No311 • 4 yr. Damage/Effect. Each creature under the cloud. THe spell is instantaneous but contains AT LEAST two (and possibly) three effects, distinct and in sequence. The thunder can. But an instant is not indivisible, and instantaneous events can be sequenced. Categories: 5e. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Reply reply. Thus, it seems clear that a discrete object that is retraining you, personally, fits the game sense of being "worn and carried". Eldritch Knight. and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. Components: V. Sell me on Dimension Door. Thunder Step ( pointer) 3rd-level conjuration. A Bard could include a handful of other spells if they picked up Contingency . You can bring along objects and one willing creature with you, and the spell has a higher damage output at higher levels. ; Storm Rider. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. You teleport yourself to an unoccupied space you can see within range. While thunder step can teleport you 90 feet compared to misty step’s 30 feet, it costs a full action to do so. Starting at 14th level, when you are hit by a melee attack, you may spend 2 sorcery points and use your reaction to deal lightning damage to the attacker equal to your sorcerer level. Purchasing this bundle unlocks the Xanathar's Guide to Everything book in digital format in the game compendium with all the artwork and maps, cross-linking, and. The caster must choose an unoccupied location; this location must be up to 30 ft. When you use a contingency like when I get surrounded by 3 or more enemies, use thunder step to escape. Thunder Step: You can bring along objects as long as their weight doesn't exceed what you can carry. Kinder reader Inflection wanted. It can be free floating or resting on a solid surface. There are three types of cover: half cover, three-quarters cover, and full cover. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. Thunderwave. Thunder Step (1A) Instant : 90 ft: Thunder: Teleport yourself somewhere within range with a thunderous boom sound. You teleport yourself to an unoccupied space you can see within range. 60 ft (5 ft ) Slashing. Thunder Step. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Bludgeoning. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Cleric 8 gets you an extra 1d8 thunder damage 1/turn with an attack on top of another two ASIs. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). 3rd. Non-SRD, try here or search. Action vs bonus action cast isn’t fun but grabbing an ally and teleporting them away from that troll that’s grappled them is great fun. Stride. returntileo. I've already compared it to an upcast Shatter mixed with Misty Step. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that there was enough room at the. Thunder Step Spell Guide for 5th Edition. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. A wave of thunderous force sweeps out from you. Choose one of the following effects when you cast the spell. Vortex Warp is my new favorite spell. You can't misty step an ally out of danger. The caster teleports after which the thunder damage occurs, which is the second effect. Range/Area: 90 feet. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. It didn't work that well, and the DM was being really generous with that little. Lightning Bolt. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. The prison can be a cage or a solid box, as you choose. (Misty Step, DD, Thunder Step, etc) But then Dimension Door shows up with even worse wording. Le sort foulee tonitruante pour D&D 5e. Because it is a spell with similar movement to thunder step i think comparing the damage output of normal evocation spells to it is misrepresenting its ability. Remove Curse – 3. Even if you do manage to activate Heart of the Storm, the damage is pitiful. Thunder Step 5e The spell does exactly what it says. Maybe the Sorcerer was struck by lightning or thrown overboard from a ship during a storm. Spell Level: 3. Classes. Say you are trapped in a dead end and the source fo your fear is 20ft away (15ft gap inbetween), blocking the exit. 90 ft range. I think the PAM feat's specific rule trumps it though. You create a burst of thunderous sound, which can be heard 100 feet away. Each creature within 5 feet of a point struck by a lightning bolt must make a Dexterity saving throw. One thing I haven't seen someone mention is feats. 9. Misty Step 5E:n työprosessi. If you click your heels together again, you end the effect. On a successful save, the creature takes half as much damage and isn't pushed. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Actually, a creature takes 2d8 thunder damage on a did not. The only spells which can affect both sides are specifically spells which avoid cover or spells which take effect on the caster themselves (e. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. Control. Thunder Step. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. And strike down evil with a combination of flesh. ago. Devils sight and Darkness can help with the monk shadow step, but Darkness spell eats 2nd level misty step slots. You can bring along objects as long as their weight doesn’t exceed what you can carry. The thunder can. automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. 🆗 Vampiric Touch. Spell. Immediately after you disappear, a thunderous boom sounds, and each creature. Thunder Step, and you have more teleport options with a 3rd level spell slot, and as an action. A wave of the thunderous force sweeps out near you. That just doesn't seem. It's good for running away, sure, but. SRD. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away . If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. Components: V. My reading is that Distant Spell modifies the targeting text of all of your Daily Powers. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Components: V. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. Duergar has Enlarge by default. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. . (dealing damage to everyone with in 20 feet) As a reaction to falling cast Feather Fall and fall back down into same spot Burn action surge and cast thunder step again teleporting 30 feet away on the ground doing another AoE damage to the enemies Xanathar's Guide to Everything. Thunder step (conjuration) 4th Level Charm monster. The duration of this spell is instantaneous and casting time 1 action. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. I've already compared it to an upcast Shatter mixed with Misty Step. One is that the spell is described as a teleport, and Teleport is impacted by the tomb's shenanigans. On a failed save, a target takes 8d6 lightning damage. Warlock. It’s designed to escape a grapple. Unofficial Description: You teleport within range, causing thunder damage to creatures near where. There’s a reason it’s only got a Verbal component. It is a viable spell and it greatly lessens the need for misty step. We will explore every facet of this spell, from its standard uses to unconventional tricks to supercharge your battle prowess. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Undying Light: As an action, a sphere of radiance emanates from you, using your Channel Divinity. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Misty Step allows you to teleport to a location of your choice. There is Lightning Lure on SCAG, but it’s not available to clerics either and it negates the push, as it pulls the target. Dust Devil. 20. There are for example many examples of interactions in the description of actions that don't take more than an instant, and are not tagged, turning a key in a lock, throwing a lever, etc. A round represents about 6 seconds in the game world. Run forward grab that low health dude and zip out of there. Immediately after you disappear, a thunderous boom sounds. 响声在300尺内都可以被听到. The spell does exactly what it says. Each of the creatures which are within the 15-foot cube originating from you want to make the constitution saving throw. Yes, misty step is widely considered to be a better spell than thunder step. you has disadvantage on the attack roll. This will not just save you from getting killed but also do some nice damage to. That misty step could be a banishment, or a hypnotic pattern. If you are entering his/her reach with Misty Step, then there is an opportunity attack. The lightning ignites flammable objects in the area that aren’t. At Higher Levels. "While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. Wizard 3. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Thunder Damage 5e. 8. The thunderbird’s innate spellcasting ability is Wisdom (spell save DC 16). Crown of Madness Concentration Enchantment • V, S. ago. Lose concentration in midair, and you're either falling to your doom, or need to immediately use another concentration spell or expend a flying Wild Shape use. Like each of the main wizard subclasses (putting aside newer additions like. The Distant Spell Metamagic states:. Hallucinatory Terrain – 2. Casting Time: 1 action. 4th level-5th level, probably 4th level. Two, the Spell Restrictions section says this line before listing spells: "Spells that. e. Secondly, you need to be. While they still create. However, unless you’re a Hexblade it’s not an option you. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. You teleport yourself to an unoccupied space you can see within range. Misty Step to jump inside the dome). Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Damage/Effect. Umberlee, Goddess of the Sea. A Bard could include a handful of other spells if they picked up Contingency . A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. On a successful save, the creature takes half as much damage and isn't pushed. Crown of Madness Concentration Enchantment • V, S. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 5 Mirror Image Is Illusory Defense. #3. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. Thunder Step, player size limitations. Tämän loitsun jälkeen pelaajan hahmo voi teleportoida mihin tahansa näkyvään, tyhjään tilaan 30 jalan etäisyydellä. Range: 90 feet. Dimension Door/Thunder Step. It’s also available on sorcerer, warlock, and wizard classes. Thunder Scream. You teleport yourself to an unoccupied space you can see within range. The big upside of 5e, and why. Thunder Shock Last Resort (5e Spell) Thunder Step (5e Spell) Thunder Storm (5e Equipment) Thunder Strike (5e Spell) Thunder Striker (5e Equipment) Thunder Sword (5e Equipment) Thunder Warrior (5e Feat) Thunderbolt (5e Equipment) Thunderbolt (5e Spell) Thunderbolt Iron Weapon (5e Equipment)Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Thunder Step – 3rd-Level Conjuration, 1. This corporeal form uses the Fey Spirit stat block. Straight up sound-induced pain. Well, 16. A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. I just think powerful spells should be powerful. Step One: Firbolgs are a now a Goliath sub race (temperate rain forests). You can cross surfaces without leaving tracks, you can stand on and move across any liquid surface, move across traps that are triggered by pressure without being harmed, and otherwise make the weight exerted by your feet.